Curve Fever Pro Update Notes | 11-03-2019 | Patch 1.6.7


We have just released a small update that includes a few changes, improvements and some power balancing to keep things fresh! 

Check us out at https://hiddenmonstergames.itch.io/curve-fever-pro  or https://curvefever.pro/ !

CHANGES

  • Slightly increased the matchmaking time, giving the algorithm more time to find better matches. (Matchmaking quality should get a bit better while matchmaking will take on average 5 seconds longer.)
  • Added a short ramp-up for the speed of the ships when they start to move (at round start).

IMPROVED

  • Reworked intrusive cookie consent popup. (You now accept the cookie terms when pressing quick-play or custom games.)
  • Replays rendering quality was set to HIGH and shadows and particles are always enabled.
  • Fixed an issue that sometimes caused the page to crash when starting a game.

BUFFED

  • Single shot attack increased to 15.4% (was 15.3%)
  • Double shot attack increased to 16.6% (was 16.1%)
  • Side shot attack increased to 14.5% (was 14.1%)
  • Multi shot attack increased to 16.9% (was 15.7%)
  • Scatter shot attack increased to 20.8% (was 19.3%)
  • Homing attack increased to 8.8% (was 8.6%)
  • Trigger bomb attack increased to 12.4% (was 12.1%)
  • Stealth mine attack increased to 7.4% (was 7.1%)
  • Brake defense increased to 45.8% (was 32.2%)
  • Speed burst defense increased to 24% (was 11.2%)
  • Jump defense increased to 50% (was 28.4%)
  • Zap attack increased to 20.5% (was 19.2%)
  • Angle turns defense increased to 50% (was 42.7%)
  • Hide self defense increased to 45.7% (was 23.9%)
  • Steer-less attack increased to 10% (was 9.8%)
  • Speedy attack increased to 10.2% (was 9.8%)

NERFED

  • Laser attack decreased to 11.4% (was 12.4%)
  • Mine attack decreased to 9% (was 9.2%)
  • Time bomb attack decreased to 9.6% (was 10.3%)
  • Clock block attack decreased to 8.4% (was 9.1%)
  • Thick attack decreased to 9.8% (was 10.3%)
  • Reverse attack decreased to 6% (was 6.4%)
  • Low res attack decreased to 10.6% (was 11.4%)
  • Curve blind attack decreased to 10.6% (was 11.4%)
  • Trippy attack decreased to 9.7% (was 10%)

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